Thank you for your response, I like the simplicity of that; just standard Maya workflows and tools, excellent! Again, your work is beautiful and highly professional.
By the way, Zap Anderson, a shader writer for mental images for over 7 years (he wrote the mia and sss shaders, among other things too), has been hired by Autodesk in a position dedicated to the integration of mental ray into Autodesk products. It's highly possible that Maya 2013 may have significant mental ray improvements.
hahaha...tankq so much for the feedback. ok i'll answer your question about the rendere. nope, i just used the default mental ray of maya. the installed inside when i installed the maya. i've never used the stand alone version and i don't know how to use it too your prediction was wrong too about the extra stuff on my renderer. nope, i just used what mental ray had on it. i've never used any 3rd party stuff at all. all the renderings are from the default tankq so much for the attention Asephei
This is incredible work, and realism of this level is somewhat uncommon compared to renders output from Vray; it's the artist behind the work, not the software. However, could I ask you a a quick question? Did you use mental ray standalone, or just the default tools for mental ray in Maya? I guess I'm wondering if you were using extra stuff, aside from the standard tools, for rendering, specifically.
By the way, I have an architectural project I did with Maya 2011, it's a short animation, available on my YouTube channel (Asephei), the video is called "Havenhurst - Architectural Walkthrough Animation - 1080p Workflow Montage". It is my first architectural rendering done more properly (my first use of the mental images architectural shader), but it's not amazing like your work. I'm self-taught and there's so much more for me to learn, but work like this shows me how awesome some of those professional renders can really look. Fantastic, keep them coming!